Hitchhiker's Guide to Religion
Inuit

Sedna

Inuit Pre-contact Inuit tradition; attested in ethnographic records from c. 1884 CE (Franz Boas, *The Central Eskimo*); living tradition to the present Canadian Arctic (Nunavut, Nunavik), Alaska, Greenland — circumpolar Inuit tradition with regional name variations
Portrait of Sedna
Portrait of Sedna
Period Pre-contact Inuit tradition; attested in ethnographic records from c. 1884 CE (Franz Boas, *The Central Eskimo*); living tradition to the present
Power COMMON 7

Attributes

ATK
4
DEF
10
SPR
9
SPD
3
INT
8
CHA
WIS
END

Combat Profile

ATK DEF SPR SPD INT CHA WIS END
Special Move

Finger-Tide

Sedna summons a catastrophic flood of seals and sea creatures that drag the unworthy into the depths, drowning entire settlements in retribution for broken taboos.

Passive

Mistress of the Sea

All maritime hunts fail and storms arise when hunters disrespect marine life; Sedna's favor alone grants safe passage and abundant catches to those who honor the ocean's laws.

Goddess | Inuit

Goddess of the sea and sea animals; her severed fingers became the first seals, walruses, and whales; she dwells at the ocean floor and controls all hunting. Her tangled hair accumulates the violations of human taboos — when hunters fail, the angakkuq must descend in trance to comb it free so the animals will return. She is simultaneously victim and sovereign: the most powerful entity in Inuit cosmology, born from an act of violence.

Parallels: Ereshkigal (Sumerian — queen of the deep who controls life), Poseidon/Neptune (Greek/Roman — ocean sovereignty), Tiamat (Babylonian — primordial ocean deity); Persephone (taken against her will, became queen of the underworld) See also: Angakkuq, Aningaaq


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