| Attribute | Value |
|---|---|
| Combat | DEF 100 SPR 100 INT 95 |
Title: Upper Realm (Tengri’s domain), Middle Realm (Human world), Lower Realm (Erlik’s domain)
Tradition: Siberian Sacred | Universal Shamanic Cosmology
Description:
The Three Worlds are not heaven, earth, and hell in the Abrahamic sense. They are all present simultaneously, overlapping in the same space, separated only by frequency or consciousness. A person in normal consciousness sees only the Middle Realm. A shaman in trance can shift consciousness to perceive and travel to the Upper and Lower Realms.
THE UPPER REALM:
- Dwelling place of Tengri, Bai Ulgan, and celestial spirits
- No suffering, no entropy—a realm of eternal blue
- Accessible via World Tree’s ascent or shamanic flight
- Inhabited by celestial guardians, teacher spirits, and divine beings
- Offers wisdom, power, and blessing
THE MIDDLE REALM:
- The physical world of humans, animals, plants, and ordinary spirits
- Where shamans are born and where they conduct most healing work
- Inhabited by both helpful spirits and hostile forces
- The shaman’s primary workplace—translating between Upper and Lower
THE LOWER REALM:
- Erlik’s kingdom, layered and complex
- Not punishment in the Christian sense—it is the realm of entropy, decay, ancestors, and necessary endings
- Accessible via World Tree’s descent into roots
- Dangerous to the untrained; requires shamanic protection
- Where souls go after death; where illness-causing spirits originate
A shaman’s power is measured partly by how easily and safely they can move among all three.
In RPG Context: The Three Worlds are three parallel dungeons/zones accessible through ritual portals. Different rules apply in each realm—gravity, time, damage mechanics, enemy types.
STAT BLOCK (Cosmological Entity—Does not engage in direct combat):
| Stat | Score |
|---|---|
| ATK | 0 |
| DEF | 100 |
| SPR | 100 |
| SPD | 0 |
| INT | 95 |
Power Tier: S — Cosmic (Exists beyond normal power scaling)
Alignment: True Neutral (Cosmic structure without moral valence)
Domain: All planes, all realms, shamanic travel, consciousness alteration
Sacred Symbols: Three interlocked circles, the World Tree, spiraling pathways
Cross-Tradition Parallels: The three levels of Yggdrasil (Norse), Brahma-Vishnu-Shiva realms (Hindu trinity), Upper/Middle/Lower worlds (most shamanic traditions), the three pillars of Kabbalah
Ability: A being with a map of the Three Worlds and sufficient spiritual power can access any location within them. The Worlds protect themselves—those who enter without permission or preparation face reality-distortion and madness.
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Combat Radar